3d Artist / Developer
Anthony Grodt
About
Here is a little background
I was born in Koblenz in 1978. At a later age, I visited FRESKO to do my training at Sadowky KG as a computer scientist in the field of application development. Then I was 8 years at the Bundeswehr ARMY in the field of IT infrastructure, 3D animation and software development.
Subsequently I worked at the airport Frankfurt as a developer of 3D animations about goods routes and air load calculations.
With 2 years of preparation I started my own company.
3D development of ships and 3D printing service.
With 27 years of 3D experience, I work on my own game on the side.
Experience
- 3Ds for DOS
- 3Ds Max for Windows
- Basic C Compiler
- Higher mathematics
- C Compiler and C++
- Microsoft Access Database
- SQL
- IT Systemintecrator
- 3D Movies / Animations
Kastelaun / Idar-Oberstein / Feldafing / Zweibrücken
Soldier / ADministrator
- S6 IT Soldier
- 3Ds Max Battlefield Animation
- IT Systemintecrator
- Drill sergeant
- IT for special operations an weapons
- 3D Animation cargo route
- Fire defense planning
- Software development
- MS Access SQL
- IT Support
- 3D model and building real model
- Security key administrator
- 3Ds Max Game Assets
- Adobe Photoshop
- Substance Painter
- Adobe Prmiere
- Unreal Engine 4
- 3D Development for Ships
- 3D Printing
- 3D Animations
-
Game Development
(Unreal Engine 4)
Skills
Autodesk 3D Max
Autodesk Mudbox
Adobe Substance Painter
Adobe Premiere
Adobe After Effects
Adobe Photoshop
Unreal Engine 4
Microsoft Access
Microsoft Excel
Microsoft Power Point
Microsoft Word
Popular 3d slicer programs
3d Printing
C++